Yahoo has been trying for a while to create a social platform as massive as Facebook, but it seems they have just given up. In a press release, Yahoo announced that they would be integrating the Facebook Connect API into the back-end of their system. This will allow users to share stories and content between both sites. Yahoo's Jim Stoneham had this to say:
With this integration, we are opening the door for two of the Internet's largest online communities to make it easier for people to stay connected. It also enables us to further the Yahoo! Open Strategy, which is aimed at making experiences dramatically more open, social and personally relevant for the more than 500 million people that visit Yahoo! each month.
Will this include integration for Facebook games as well? It's definite that you will be able to share stories to Yahoo, including your progress or gifts in Facebook games, but it's debatable if you will be able to actually play them through Yahoo. Yahoo already has several of the more popular social games, such as Mafia Wars, but they are lackluster implementations rather than true ports.
Hiển thị các bài đăng có nhãn Facebook. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Facebook. Hiển thị tất cả bài đăng
Thứ Năm, 12 tháng 1, 2012
Thứ Hai, 9 tháng 1, 2012
Facebook games partnerships gig given to former LiveJournal CEO
Sean Ryan (pictured), who previously worked for News Corp. creating an online games division, is now director of games partnerships at Facebook, VentureBeat reports. The position had been open since August before the decision was finally made to take Ryan on, who also previously served as CEO for Meez, a virtual world for teenagers and LiveJournal, a once popular blogging service before the turn of the decade.
Now, don't get too excited--Facebook will not be making its own games anytime soon if ever. Ryan will purely foster the social network's relationships with developers like Zynga, Playdom, Playfish and more. In other words, it's this guy's job to keep dudes like Zynga CEO Mark Pincus peachy keen.
This is a smart move by Facebook, which hasn't had a stellar track record of catering both to gamers and non-gamers alike. Though, the company did recently create a new development division solely for improving the gaming experience on the site. It seems as if Facebook is finally serious about the half of its users that enjoy these games, which aren't going away anytime soon.
Now, don't get too excited--Facebook will not be making its own games anytime soon if ever. Ryan will purely foster the social network's relationships with developers like Zynga, Playdom, Playfish and more. In other words, it's this guy's job to keep dudes like Zynga CEO Mark Pincus peachy keen.
This is a smart move by Facebook, which hasn't had a stellar track record of catering both to gamers and non-gamers alike. Though, the company did recently create a new development division solely for improving the gaming experience on the site. It seems as if Facebook is finally serious about the half of its users that enjoy these games, which aren't going away anytime soon.
Nhãn:
Facebook,
Facebook games,
FacebookGames,
livejournal,
mark pincus,
MarkPincus,
News Corp.,
NewsCorp.,
playdom,
Playfish,
Sean Ryan,
SeanRyan,
social games
Thứ Ba, 3 tháng 1, 2012
Play Kabam's hardcore strategy social games straight from the desktop
It's like they're PC games, only they're still connected to Facebook and Google+. (Well, that and they still look like browser games.) Kabam has released four of its most popular social games through SweetLabs's Pokki platform, a service that allows developers to turn their web-based games and apps into desktop-based programs with the same functionality.
In short, now you can play Dragons of Atlantis, Thirst of Night, Edgeworld and The Godfather: Five Families without having to open up a web browser and going to Facebook or Google+. Fans of Kabam's "hardcore" social strategy games can now download all four games and play them as if they were downloadable PC games from the start. (Unfortunately, only Windows users need apply.) However, we imagine the games will still require an Internet connection and, almost more importantly, a connection to either social network.
"Kabam creates uniquely rich social games for real gamers, and we couldn't be happier that they're using Pokki to bring those games to the desktop for the first time," SweetLabs co-founder and CMO Chester Ng said. "A word of caution though: One click access to Kabam games without ever having to open a browser can be highly addicting, especially when coupled with real-time in-game notifications."
While one-click access sounds appealing, was it really that difficult to access the games on Facebook or Google+ to begin with? At any rate, this is an interesting move for Kabam, and an obvious attempt at increasing its strategy games' appeal to the "hardcore" gaming crowd. Will they bite? Who knows but if you ask Raptr, "hardcore" gamers already have.
Click here to download Kabam's games for Windows >
What do you think of Kabam releasing its games as desktop applications? Would you rather play your favorite social games straight from your desktop or within the browser?
In short, now you can play Dragons of Atlantis, Thirst of Night, Edgeworld and The Godfather: Five Families without having to open up a web browser and going to Facebook or Google+. Fans of Kabam's "hardcore" social strategy games can now download all four games and play them as if they were downloadable PC games from the start. (Unfortunately, only Windows users need apply.) However, we imagine the games will still require an Internet connection and, almost more importantly, a connection to either social network.
"Kabam creates uniquely rich social games for real gamers, and we couldn't be happier that they're using Pokki to bring those games to the desktop for the first time," SweetLabs co-founder and CMO Chester Ng said. "A word of caution though: One click access to Kabam games without ever having to open a browser can be highly addicting, especially when coupled with real-time in-game notifications."
While one-click access sounds appealing, was it really that difficult to access the games on Facebook or Google+ to begin with? At any rate, this is an interesting move for Kabam, and an obvious attempt at increasing its strategy games' appeal to the "hardcore" gaming crowd. Will they bite? Who knows but if you ask Raptr, "hardcore" gamers already have.
Click here to download Kabam's games for Windows >
What do you think of Kabam releasing its games as desktop applications? Would you rather play your favorite social games straight from your desktop or within the browser?
Nhãn:
dragons of atlantis,
edgeworld,
Facebook,
Facebook games,
google+,
google+ games,
hardcore social games,
kabam,
kabam games pokki,
pokki,
social games,
sweetlabs
Thứ Sáu, 30 tháng 12, 2011
Playdom escapes Facebook; games available through new portal
Despite releasing two impressive Facebook games in the past month, Deep Realms and Gardens of Time, Playdom seems to want to escape Facebook. The Disney-owned developer has opened its very own games portal on the Playdom website through which fans can play their favorite Playdom games outside of Facebook, Gamezebo reports.
Why the change? Well, Playdom isn't the first developer to mention freedom from Facebook as a goal. It could be the reduced viral channels on Facebook. However, the 30 percent cut that Facebook is about to take from all games on the platform this July is a far more likely motivator. Unfortunately, playing on the site does not even use Facebook Connect, meaning you'll have to start all over.
Forget about continuing that thriving empire in City of Wonder here, you'll be back at square one through the Playdom portal. How Playdom will convince its existing player base to migrate over at the expense of their well-invested Facebook accounts is yet to be seen. At the moment, only City of Wonder and Wild Ones are available for play through the portal, but expect more to come if this experiment blows over well.
[Image Credit: Playdom]
Would you abandon your Playdom games on Facebook to play them directly through Playdom? How successful do you think this Facebook escape attempt will be?
Why the change? Well, Playdom isn't the first developer to mention freedom from Facebook as a goal. It could be the reduced viral channels on Facebook. However, the 30 percent cut that Facebook is about to take from all games on the platform this July is a far more likely motivator. Unfortunately, playing on the site does not even use Facebook Connect, meaning you'll have to start all over.
Forget about continuing that thriving empire in City of Wonder here, you'll be back at square one through the Playdom portal. How Playdom will convince its existing player base to migrate over at the expense of their well-invested Facebook accounts is yet to be seen. At the moment, only City of Wonder and Wild Ones are available for play through the portal, but expect more to come if this experiment blows over well.
[Image Credit: Playdom]
Would you abandon your Playdom games on Facebook to play them directly through Playdom? How successful do you think this Facebook escape attempt will be?
Nhãn:
City of Wonder,
deep realms,
disney,
Facebook,
facebook credits,
game discovery,
gamezebo,
gardens of time,
playdom,
portal,
viral channels,
wild ones
Thứ Tư, 14 tháng 12, 2011
Finally, all future Facebook privacy changes will be opt-in, not opt-out
Facebook games and privacy have been something of, well, we'll just say it: a pain in the ass more times than not. Even as recently as this summer, changes to the games platform had players scrambling to protect their privacy. And while we almost always find workarounds, it simply shouldn't have to be that way. Facebook CEO Mark Zuckerberg finally (if reluctantly) agrees with that.
From this day forward, all changes to Facebook that might affect users' privacy will be opt-in, meaning users will have to agree to the change before it can take place within their profile or an app. According to a statement made by the US Federal Trade Commission, Facebook is "required to obtain consumers' affirmative express consent before enacting changes that override their privacy preferences."
This settlement is the result of charges issued against Facebook by the FTC that the company "deceived consumers by telling them they could keep their information on Facebook private, and then repeatedly allowing it to be shared and made public." Now, the company must be audited by third-party privacy firms every two years to ensure that Facebook holds a privacy program that meets the FTC's order.
Of course, this means that it will be much more difficult for Facebook to push changes like, say, the Facebook Games Ticker, which blasts in-game activities without the player so much as clicking a "Share" button. Sure, this likely means that no future Facebook change will ever reach 100 percent of its users. But we also don't like it when everyone and their mother knows exactly when we log into CastleVille every day.
From this day forward, all changes to Facebook that might affect users' privacy will be opt-in, meaning users will have to agree to the change before it can take place within their profile or an app. According to a statement made by the US Federal Trade Commission, Facebook is "required to obtain consumers' affirmative express consent before enacting changes that override their privacy preferences."
This settlement is the result of charges issued against Facebook by the FTC that the company "deceived consumers by telling them they could keep their information on Facebook private, and then repeatedly allowing it to be shared and made public." Now, the company must be audited by third-party privacy firms every two years to ensure that Facebook holds a privacy program that meets the FTC's order.
Of course, this means that it will be much more difficult for Facebook to push changes like, say, the Facebook Games Ticker, which blasts in-game activities without the player so much as clicking a "Share" button. Sure, this likely means that no future Facebook change will ever reach 100 percent of its users. But we also don't like it when everyone and their mother knows exactly when we log into CastleVille every day.
UK Facebook users could soon gamble their earnings away (for real)
As in, gamble their real cash away with the chance of actually winning money in return. According to eGaming Review (eGR) [paywall link], Facebook is talking with a number of UK operators to possibly open up its platform to real-money gambling. And the change could happen as soon as the first quarter in 2012. We can almost hear the sobs of British men in the gutter already from bad Zynga Poker matches.
eGR reports, citing anonymous sources (of course), that Facebook is considering providing eight licenses to UK operators looking to get into a market that developers are already trying to crack. According to the website, Facebook is already staffing up in preparation for the initiative. This type of thing is likely years away from happening in the US, where online gambling is, for all intents and purposes, illegal.
The UK-based online gambling companies in question reportedly include Gamesys and 888 Holdings. However, more details on how age gates, payment solutions or revenue splits between Facebook and the companies would work aren't available. The website speculates that Facebook could be using the UK as a testbed for similar efforts in other countries.
The news comes as particularly striking considering the number of mock-casino and betting games that have hit Facebook in recent months from DoubleDown Casino to Yazino's games and Bet Tycoon, to name a few. In fact, Yazino CEO Hussein Chahine thinks that the social gaming market would be vastly different today if not for how the US handled online gambling prior to the rise of the genre. Well, it looks like those floodgates are about to open--at least elsewhere in the world.
eGR reports, citing anonymous sources (of course), that Facebook is considering providing eight licenses to UK operators looking to get into a market that developers are already trying to crack. According to the website, Facebook is already staffing up in preparation for the initiative. This type of thing is likely years away from happening in the US, where online gambling is, for all intents and purposes, illegal.
The UK-based online gambling companies in question reportedly include Gamesys and 888 Holdings. However, more details on how age gates, payment solutions or revenue splits between Facebook and the companies would work aren't available. The website speculates that Facebook could be using the UK as a testbed for similar efforts in other countries.
The news comes as particularly striking considering the number of mock-casino and betting games that have hit Facebook in recent months from DoubleDown Casino to Yazino's games and Bet Tycoon, to name a few. In fact, Yazino CEO Hussein Chahine thinks that the social gaming market would be vastly different today if not for how the US handled online gambling prior to the rise of the genre. Well, it looks like those floodgates are about to open--at least elsewhere in the world.
Thứ Bảy, 22 tháng 10, 2011
Disney-branded Facebook games coming in 2012, Playdom head says
Can we all just say, “finally?” During a panel named “The Rise of Social Games” at the f8 Facebook Developers Conference in San Francisco, Disney Interactive and Playdom head John Pleasants revealed that two to four Facebook games surrounding Disney xd brands will hit Facebook in 2012. The general topic of the panel was the fact that branded social games are taking off.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
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