Hiển thị các bài đăng có nhãn disney. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn disney. Hiển thị tất cả bài đăng

Thứ Tư, 15 tháng 2, 2012

Happy Pets: Guess the Toy Story characters in this new Limited Edition series

Following the recent trend in Happy Aquarium, it's a given that Crowdstar loves Disney and can only be expected to churn out more bootleg versions of Disney's characters due to the brand's broad appeal. This strategy must be pretty successful too, and when timed to a film release, the results can only be positive. In this latest pet set from Happy Pets, Crowdstar have ordered in six new Limited Edition premium pets, along with three props, all to tie into Pixar's and Disney's upcoming Toy Story 3 movie.
Happy Pets Toy Story Pets
Three of the six new pets cost 90 Facebook Credits, or $9 USD each -- Cowboy Cat, Space Ranger Cat, and Alien Guinea Pig. The next two are a bit plainer, and go for 80 FB Credits, or $8 USD, each -- Spring Dog and Cowboy Horse. Last one is the Bacon Pig, going for 70 FB Credits, or $7 USD. So what's so special about the last three to warrant the $7-8 price tags? Well, the Catzilla Cats series introduced various pet sizes (size comparison chart included) as breedable traits, and all the pets in this set are half-sized.

Can you guess who's who in the Toy Series? Get the answers below!

Clicking the following links will lead you to the Toy Story characters that inspired each pet:

Cowboy Cat
Space Ranger Cat
Alien Guinea Pig
Spring Dog
Cowboy Horse
Bacon Pig

Thứ Sáu, 30 tháng 12, 2011

Playdom escapes Facebook; games available through new portal

Despite releasing two impressive Facebook games in the past month, Deep Realms and Gardens of Time, Playdom seems to want to escape Facebook. The Disney-owned developer has opened its very own games portal on the Playdom website through which fans can play their favorite Playdom games outside of Facebook, Gamezebo reports.


Why the change? Well, Playdom isn't the first developer to mention freedom from Facebook as a goal. It could be the reduced viral channels on Facebook. However, the 30 percent cut that Facebook is about to take from all games on the platform this July is a far more likely motivator. Unfortunately, playing on the site does not even use Facebook Connect, meaning you'll have to start all over.

Forget about continuing that thriving empire in City of Wonder here, you'll be back at square one through the Playdom portal. How Playdom will convince its existing player base to migrate over at the expense of their well-invested Facebook accounts is yet to be seen. At the moment, only City of Wonder and Wild Ones are available for play through the portal, but expect more to come if this experiment blows over well.

[Image Credit: Playdom]

Would you abandon your Playdom games on Facebook to play them directly through Playdom? How successful do you think this Facebook escape attempt will be?

Thứ Năm, 22 tháng 9, 2011

art, farmville, farmville featured farm, farmville pic of the day, featured farm, pic of the day, picture of the day, zynga

Parents, secure the iPhones and iPads. If Club Penguin isn't going to slide onto Facebook anytime soon, we'll take the next best thing: the iPhone. Puffle Launch, first released as a mini game within the kids world of Club Penguin over a year ago, launches onto iPhone tomorrow, Sept. 15. The game, which will be available for the paltry price of $.99, puts players in control of Daredevil, one of the many Puffles available in the existing Disney-owned web game.

Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.

According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.

Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.


Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go? Sound off in the comments. 1 Comment

Thứ Ba, 20 tháng 9, 2011

Club Penguin fires a salvo of fun with Puffle Launch for iPhone [Video]

Parents, secure the iPhones and iPads. If Club Penguin isn't going to slide onto Facebook anytime soon, we'll take the next best thing: the iPhone. Puffle Launch, first released as a mini game within the kids world of Club Penguin over a year ago, launches onto iPhone tomorrow, Sept. 15. The game, which will be available for the paltry price of $.99, puts players in control of Daredevil, one of the many Puffles available in the existing Disney-owned web game.

Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.

According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.

Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.


Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go? Sound off in the comments. 1 Comment