Your fingers have already scurried across the keyboard to enter "facebook" into that address bar, haven't they. Oh well, for those still reading this, the new Bejeweled for iPhone and iPad is available for free today (Dec. 19) through Facebook. If your memory is a bit fuzzy from the blitz of Christmas shopping and copious drinking to forget the horror, allow us to explain.
Seattle-based PopCap--casual game developer of hits like Bejeweled and Plants vs Zombies--had re-released its gem-matching mega hit on iPhone, Bejeweled 2+Blitz, earlier this month as two separate games. One game, Bejeweled Blitz, is completely free to play and is essentially the Facebook game for iPhone. The other, simply called Bejeweled, is a single-player, standalone game with new play modes that costs $.99 on the App Store.
The latter is the one PopCap and Apple are offering for free as of this writing. All you need to do is click this link right here to access Apple's "Free on App Store" app for Facebook. Then, click "Get Your Free App" to receive a code to use in iTunes. If iTunes doesn't open automatically, then launch it and choose the "Redeem" option in the iTunes Store. Just like that, you'll have the brand new Bejeweled for your iPhone and iPad for absolutely nothing. Act fast--like, really fast: We have no clue as to when this promotion will end.
[Via TouchArcade]
Did you pick up your free copy of Bejeweled? What do you think of PopCap's decision to re-release Bejeweled as two games?
Hiển thị các bài đăng có nhãn iphone games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn iphone games. Hiển thị tất cả bài đăng
Thứ Ba, 3 tháng 1, 2012
Thứ Hai, 26 tháng 12, 2011
EA Mobile Player's Choice: Which game do you want to play most? [Poll]
Public service announcement!
Games.com is working with EA Mobile on its new Player's Choice promotion, which starts today and will run through May 15. (PLEASE NOTE, THIS POLL IS NOW CLOSED. THE WINNING GAME AND INSTRUCTIONS WILL BE ANNOUNCED SHORTLY)
We've hand selected five EA iPhone and iPad games that best fit our demographic (ya know, fun, casual games that almost anyone would recognize and anybody can play), and all you need to do is to vote on which game you'd like to play most.
If you're wondering why we want you to pick the one you'd like to play most (instead of, say, choosing your favorite game on the list) -- that's because once the poll closes on May 15, and soon after, you will be able to purchase the winning game for a big fat discount of 50% or more. So -- what are you waiting for -- start voting already!
Vote: Which game do you want to play most?
Scrabble (iPhone)Monopoly (iPad)Life (iPad)Tetris (iPhone)Sims 3 Ambition (iPhone)None of 'em
VoteView ResultsShare ThisPolldaddy.com
For more information on the games in our poll, click on the links below:
Scrabble iPhone
Monopoly iPad
Life iPad
Tetris iPhone
Sims 3 Ambitions iPhone
Games.com is working with EA Mobile on its new Player's Choice promotion, which starts today and will run through May 15. (PLEASE NOTE, THIS POLL IS NOW CLOSED. THE WINNING GAME AND INSTRUCTIONS WILL BE ANNOUNCED SHORTLY)
We've hand selected five EA iPhone and iPad games that best fit our demographic (ya know, fun, casual games that almost anyone would recognize and anybody can play), and all you need to do is to vote on which game you'd like to play most.
If you're wondering why we want you to pick the one you'd like to play most (instead of, say, choosing your favorite game on the list) -- that's because once the poll closes on May 15, and soon after, you will be able to purchase the winning game for a big fat discount of 50% or more. So -- what are you waiting for -- start voting already!
Vote: Which game do you want to play most?
Scrabble (iPhone)Monopoly (iPad)Life (iPad)Tetris (iPhone)Sims 3 Ambition (iPhone)None of 'em
VoteView ResultsShare ThisPolldaddy.com
For more information on the games in our poll, click on the links below:
Scrabble iPhone
Monopoly iPad
Life iPad
Tetris iPhone
Sims 3 Ambitions iPhone
Nhãn:
ea mobile,
ea mobile games,
ea players choice,
games.com,
games.com the blog,
ipad games,
iphone games,
life,
monopoly,
scrabble,
sims,
sims 3 ambition,
tetris,
the sims iphone
Thứ Tư, 14 tháng 12, 2011
Has EA somehow made the timeless puzzler Tetris ... better?
We all know Tetris. We've even come to know the 27-year-old puzzler on Facebook, iPhone and Android devices. Why even bother attempting to improve a game that, really, was rock solid from the start? Who knows, but according to impressions by VentureBeat (VB), the brand new Tetris for iPhone and Android developed by EA could have done just that.
It's called One-Touch Mode, and it allows players to control games of Tetris with one hand. (Well, from the looks of this screen, it looks like EA fills in for your other hand, if you catch our drift.) As each iconic tetrimino falls, up to six suggested locations are presented on-screen, and tapping any of them will automatically place that piece in that exact location. Swiping the screen sideways will reveal a few more possible locations.
According to VB, this dances around the common inaccuracies of touch-based gameplay. (Another VB writer sounded off in the article's comments section, praising One-Touch as "the single biggest innovation in the history of the franchise.") Those still married to the game's roots will be glad to hear that Marathon Mode returns, but a Galaxy Mode featuring power-ups to crush through barriers is another fresh take on the classic.
This new, trendy-looking approach to Tetris, seen at an EA preview event in San Francisco, is expected to replace the existing Tetris games on iOS and Android this week. (Let's just hope it doesn't cost $7.99.) Other games shown at the event included the Kindle Fire version of Plants Vs Zombies, a mobile edition of shooter Battlefield 3, The Sims FreePlay and more.
It's called One-Touch Mode, and it allows players to control games of Tetris with one hand. (Well, from the looks of this screen, it looks like EA fills in for your other hand, if you catch our drift.) As each iconic tetrimino falls, up to six suggested locations are presented on-screen, and tapping any of them will automatically place that piece in that exact location. Swiping the screen sideways will reveal a few more possible locations.
According to VB, this dances around the common inaccuracies of touch-based gameplay. (Another VB writer sounded off in the article's comments section, praising One-Touch as "the single biggest innovation in the history of the franchise.") Those still married to the game's roots will be glad to hear that Marathon Mode returns, but a Galaxy Mode featuring power-ups to crush through barriers is another fresh take on the classic.
This new, trendy-looking approach to Tetris, seen at an EA preview event in San Francisco, is expected to replace the existing Tetris games on iOS and Android this week. (Let's just hope it doesn't cost $7.99.) Other games shown at the event included the Kindle Fire version of Plants Vs Zombies, a mobile edition of shooter Battlefield 3, The Sims FreePlay and more.
Thứ Năm, 22 tháng 9, 2011
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Parents, secure the iPhones and iPads. If Club Penguin isn't going to slide onto Facebook anytime soon, we'll take the next best thing: the iPhone. Puffle Launch, first released as a mini game within the kids world of Club Penguin over a year ago, launches onto iPhone tomorrow, Sept. 15. The game, which will be available for the paltry price of $.99, puts players in control of Daredevil, one of the many Puffles available in the existing Disney-owned web game.
Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.
According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.
Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.
Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go? Sound off in the comments. 1 Comment
Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.
According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.
Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.
Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go? Sound off in the comments. 1 Comment
Thứ Ba, 20 tháng 9, 2011
Club Penguin fires a salvo of fun with Puffle Launch for iPhone [Video]
Parents, secure the iPhones and iPads. If Club Penguin isn't going to slide onto Facebook anytime soon, we'll take the next best thing: the iPhone. Puffle Launch, first released as a mini game within the kids world of Club Penguin over a year ago, launches onto iPhone tomorrow, Sept. 15. The game, which will be available for the paltry price of $.99, puts players in control of Daredevil, one of the many Puffles available in the existing Disney-owned web game.
Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.
According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.
Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.
Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go? Sound off in the comments. 1 Comment
Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.
According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.
Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.
Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go? Sound off in the comments. 1 Comment
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